Computing (KS3)

KS3 Computing 

 Yr 7 Outline

In Year 7 students cover the following areas:

Logging into a Network and Managing a User Area; Emailing and Online Safety; Hardware and Software;

Data representation – using binary to represent numbers.

Online research and how to create meaningful, academic presentations

Use of Programs to Control; (Creating a game in MIT Scratch)

Gathering and analysing data to create a product for market;

 

 Yr 8 Outline

In Year 8 students cover the following areas:

Understanding the threats of Cyber Crime and how to stop being a victim.

Programming sequence, iteration and selection in Python and Python Turtle

Creating a mobile phone app in Thunkable – coding in a simple object oriented environment.

Modelling using Spreadsheets and the use of averages on large data sets

 

 Yr 9 Outline

In Year 9 students cover the following areas:

 Hardware – building the best PC on a budget.

Creating a multipage web site in HTML. Using CSS, and Javascript

Representation of data – how we use binary to represent sound, images, numbers and characters.

Simple encryption techniques and code breaking

Creating a virtual pet using a BBC MicroBit.

Advanced Python programming – using functions to create a larger programme, broken down in to smaller parts.

IS work: Ongoing research in to Computing in the past, present and future.

Grouping

All classes at Key Stage 3 are taught in mixed ability groups and the teaching curriculum focuses on programming and ICT skills that are needed to make progress across all curriculum subjects at school.

Assessment

Assessment in Computing is done through the marking of class work and independent study, with regular summative assessment and levelling when students complete end of topic tests. Students will also self assess their own progress at the end of each lesson in years 7 and 8.